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1. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
but for some reason there are these people that get excited with whatever change CCP does... Updated list of ships that you cannot tackle (unless they stay to fight!): 1) Strategic cruisers 2) Any bs with MJD 3) new entry: interceptors
- by Romar Thel - at 2013.11.13 21:02:00
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2. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
wow... large ships will warp EVEN slower. I don't see any point in changing the existing situation.
- by Romar Thel - at 2013.11.11 19:58:00
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3. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Nice boost although sabre is getting somehow slower... Only thing is that this bubble... can stop less ships with the new interceptor bonus.
- by Romar Thel - at 2013.11.11 19:47:00
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4. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Interesting changes in the bonuses. However, bubble immunity makes me think that bubbles have become rather nerfed to death. t3 can be immune, any bs with MJD is escaping and now interceptors are also immune. Eventually the only way to 'catch' a ...
- by Romar Thel - at 2013.11.11 19:39:00
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5. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
aSacHorYu wrote: I think the issue with the vaga is that no one asked for the boost rep and goes against all that the ship represents , but i guess she will maintain this changes , at least now i can use the cerb or isthar as a nano ***. ...
- by Romar Thel - at 2013.08.18 09:36:00
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6. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
"highly experienced combat pilots" that for example didnt see any problem in ishtar's fitting when the rest of eve was shouting. If you ever used one, you would know.
- by Romar Thel - at 2013.08.16 18:49:00
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7. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: You do realize that the devs on the balancing team are highly experienced combat pilots, right? I really dont...
- by Romar Thel - at 2013.08.16 18:44:00
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8. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
What happens is that CCP is not able to balance at once anything because they probably dont know the game from the player perspective. They might play but it's like they have a 1 year character (with the proper attitude). So when it comes to bala...
- by Romar Thel - at 2013.08.16 18:33:00
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9. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Take out the bonus and you dont even need to change the cargo... Instead of improving the ship, you add a bonus that only applies to a "special" solo fitting. And by nerfing the cynabal, vagabond wont become better..
- by Romar Thel - at 2013.08.15 22:00:00
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10. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Of course when you same low/medium/high damage you mean..... at all ranges, at all tracking....
- by Romar Thel - at 2013.08.10 18:49:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Or dont change any slots for vaga, take out the silly new bonus and replace it with a falloff or dmg bonus.
- by Romar Thel - at 2013.08.10 11:38:00
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12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Romar Thel wrote: Yes, "sadly" eagle is the slowest hac (one has to take that position). But it relies on its range rather than speed to play. That is its role. Long range sniping. Other ships dont have even half of its range....
- by Romar Thel - at 2013.08.08 23:22:00
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13. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Yes, "sadly" eagle is the slowest hac (one has to take that position). But it relies on its range rather than speed to play. That is its role. Long range sniping. Other ships dont have even half of its range. It's really strange to see people co...
- by Romar Thel - at 2013.08.08 19:30:00
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14. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Pesadel0 wrote: Romar Thel wrote: CCP Rise wrote: Another small update Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) ok, and where is the actual boosting? This at least take out one low and gives a med , if...
- by Romar Thel - at 2013.08.08 12:14:00
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15. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Another small update Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) ok, and where is the actual boosting?
- by Romar Thel - at 2013.08.07 23:50:00
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16. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
The fact that some HACs are boosted while some remain the same doesnt mean that HACs in general are boosted. Vaga was good before the nano nerf. Now it is just fine and with the epic new bonus nothing will change. Tractor beam bonus would make mo...
- by Romar Thel - at 2013.08.06 23:48:00
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17. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Vagabond: I'm still fairly confused about how there is so much resistance on this ship design. The complaints range quite a bit but I think the most legitimate one is that the Vaga struggles to project damage compared to its c...
- by Romar Thel - at 2013.08.02 17:39:00
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18. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
The bad thing CCP and people thinK of how to improve the Vaga (and all other ships) based on the specific fitting that they use. This is of course wrong. There are people that fly the Vaga without 2nd shield extender and people who fly it without...
- by Romar Thel - at 2013.08.02 08:45:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Vagabond can use the new fitting with ASB well and without any skill boosting. It still needs some more love to compete with Cynabal in buffer and also compete with low DPS and low range at least now after all these TE's nerfing.
- by Romar Thel - at 2013.08.01 21:47:00
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20. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Yeah probably t1 will get even more expensive after this change.. Higher demand! lol
- by Romar Thel - at 2013.07.18 19:38:00
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